Showing posts with label Carpel Tunnel Syndrome. Show all posts
Showing posts with label Carpel Tunnel Syndrome. Show all posts

Monday, September 1, 2008

Drumming on Rock Band does more harm than good.

Drumming on Rock Band does more harm than good.

Here, you just bought your new gaming system, Rock Band. You pull open the box, start setting up those electronic drumpads, get all the cables in place, pop in the gaming disc and you ar now ready to put the sticks in the hands and start wailing away. In a feverish race to hit the right drumpad when the screen shows you the corresponding pad to hit and you do and the next and the next ...

You have artfully finished the first song and get your score. You see a few mistakes by the score. You heard the awful rejecting sound when you made a mistake and by the simulated audience response.

Now let's look at why this is a terrible way to learn to drum. Yes, this is terrible and for many reasons.

Did anyone show you the proper grip to holding the sticks? NO.

How to balance the sticks in your grip for maximum effectiveness? NO.

Did anyone show you or tell you not to try playing with so much arm so not to make you tired after one minute? NO.

Did anyone show you whether heel up or heel down will produce longer, less tiresome results? NO.

Did you know (or did they tell you) that 'swinging' the sticks the wrong way can cause Carpel Tunnel Syndrome, Rapid Movement Stress Disorder, pulled tendons, blisters and other problems? NO.

Hey! Where is the hi-hat pedal in this game???

Once again, the gaming industry has come up with another way to milk out dollars from the many that are willing to spend money on games and even market it in a way to make you think that you can LEARN to drum from it. Really, they haven't taught you anything. Grip, strengthening the weak hand to be equal to the strong hand, stick patterns to easily get around multiple surfaces, proper balance of the body and breathing ... all of this is important and unless there is someone there to correct these common problems you will cause yourself more harm than good.

If you want to really learn to play you will need a good instructor that can set you up for long term, injury free, drumming.

Another reason to consider drum lessons BEFORE trying to learn from these games; the instructor will not need to undo bad habits you have already developed from this. Lessons spent on undoing bad habits are a waste of your time and money. If you were to take the lessons to learn the right techniques first you would be further along and learn more in less time, actually saving you money.

Drumming is a sport of endurance and to last the long haul will take the knowledge of a good trainer showing you how to drum smart, not hard.

Ok, WoW anyone?

Friday, August 8, 2008

Match Grip vs. Conventional Grip - Which is correct?

Match Grip vs. Conventional Grip - Which is correct?

Hello and no, this is not a battle of one grip over the other. This has to do with current practices that are not ergonomically friendly. The rising number of drummers within the past 15 to 20 years that have had drumming related injuries is well beyond the numbers of generations prior. Let's take a look at some of the possible reasons.

The most common injury is Carpel Tunnel Syndrome, an injury of the tendons. This comes from several things.
1. Lack of stretching and warming up before playing.
2. Bad grip or grip technique
3. Bad motion of the wrist/arm

Let's start with stretching. It is a necessary instrument prior to performing. The cold tendons and muscles need time to get into playing condition. Getting good blood flow to the limbs is necessary, too. With the blood/oxygen flow the limbs are now prepared to handle the stress they are about to take on. Without stretching you are placing those limbs into an At-risk of injury.

Next is bad grip. With any job your goal is to expel to least amount of energy and get maximum results. I call it the 'play smart, not hard' theory. Think of like a major purchase. If you can get that big flat screen TV at one store for $1400.00 and the same TV is at another store for $890.00 of course you'll go for the $890.00 deal.

Well, drumming should be the same way. Spend less energy and get the same product. This is where alot of energy is wasted, the grip. If you are not working with the stick's fulcrum (balance point) you are already fighting a lost cause. Second, gripping the stick like a club will tire your hand out. You want a loose grip just barely keeping the stick between the fingers. I tell my students to think of using the friction of the skin only to hold the stick in place, fingers lightly wrapped around the stick.

Now, since we are here on grip next would be what is the right grip. This is going to depend on the angle of the drum. If the drum is flat in front of you then match grip would be best for this drum position. Shoulders, elbows, forearms and wrists are all symmetrical and balanced. This would be ergonomically correct or in harmony with the body.

If the drum is tilted with the left side of the rim up and right side down then conventional grip is ergonamically correct. This grip was designed for field military drummers because the drum hung on a sling and tilted in the process. So the conventional grip was designed just for that. Later adoption to using it on flat field drums has led to more injuries and a player that is ergonamically out of balance. One shoulder is higher, one elbow in vs. the other out and the degree of twist in the left arm from the elbow forward. With this in mind, the spine also twists a little to help compensate for this position. This is not good at all on any marching player. The same goes for any sitting player behind a drumset.

So a marcher playing on a flat drum should be using match grip and this goes for sitting drummers with the snare flat in front of you or tilted toward you. On to bad motion of the wrists/arms.

There are times when a player gets tired and the gig isn't over. What happens? They tighten up. They start holding their breath. They start twisting the wrist in an awkward way. They start using more arm and less fingers ... it becomes an increasing stress to the player because they react in the opposite way they should. With the arms and wrists now reacting in the wrong way the player has increased the risk of injury. The player needs to relax, check their stick grip and their breathing. Any other bad motions, like slouching, will correct itself once you start to relax.

We covered some possible causes of injuries that the player can immediately correct. Let's look at just a few other things real quick that may cause injury.

Let's look at all of the things a percussionist has to strike and how. First, there are nearly an endless amounts of surfaces a player strikes from plastic, metal, wood, resins, composites, calfskins, cowhide, sheepskin, etc. And the choices to strike them from the hand to sticks/mallets to shaking. The gammot is wide open. How dense or soft the material is will also play in the effect on how we strike it and the repercussion it creates.

Todays marching snare drum has gone through many changes over the years in materials but still have these things in common; it's a round shell with heads, has hoops and snares mounted across the bottom head. Todays units are are built tighter and lighter than their predeceasors of 20 or 30 years ago. Torquing the top head, now made of Kevlar, is one design I question. The snare now sounding like a piece of masonite and such high tone doesn't carry far. So to compensate drummers have to play harder to get louder and when that's not enough the director needs to add more snares to the section. So, striking a torqued surface made of Kevlar with a Hickory drumstick ... what does that do to the player's arms? The repercussion (shock) of the strike will send back through the stick to the hand/arm a wave that is bound to have some effect to the player.

I mentioned other materials like metal (cymbals, gongs, bells, chimes, vibraphone ...), wood (woodblock, headless tambourine, marimba, bass drum hoops, cajon ...), resins (xylophone, graphite blocks ...) plastics (tambourine ...), different skins (bongos, congas, doumbek, djembe ...) and even vegetables (gourds, guiro ...) and clay pots (gourd variations, platas ...). Each of these have different methods of holding and striking. There is no doubt that the hand drums will have the most impact on your body overall. Care must be taken to insure the least possible amount of injury. Learning the correct techniques in holding and striking all of these instruments is essential.

Kenneth Ray Sword Jr
www.badassdrumming.com